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Old 07-03-2007, 06:35 AM   #31 (permalink)
lyno
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Quote:
Originally Posted by Mihx
I would love to learn modelling (and shade/texturing) myself - even if it obviously requires a huge investment of time to make a full scene that way compared to just slapping together premade props.

I'm just getting started with the Cinema 4D demo (looks like I might end up buying that package within long) and I've messed around with Hexagon some months back.

Modelling is definately something that requires both skills and a whole lot of practice, and even on the off chance that I might some day actually be able to build assorted items and scenes, actual character modelling seems to be a whole other level again. Good thing there's always the option of mixing Poser characters with your own less complex creations .
Purchased Hexagon yesterday I tried blender before. It's a great prog
for sure, but i just can't get accustomed to the user interface.

In the meantime i use poser for simple modelling, or better remodelling. That
robot is build from a skeleton and primitives. The spine is a mechanical
tentacle from madlab2. The backdraw of that method is that there are a
lot of limitations in design and you can't share the obj files of your creations.

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